A Cooperative PVE Campaign Experience
Beneath the trenches of the Balkans, something stirs within the earth
A cooperative PVE campaign for Trench Crusade®. Bring your warbands into the Balkans, where the Bloodvine spreads beneath the battlefields – roots steeped in flesh and faith. Face enemy forces across linked missions. Dig into the mystery. Survive if you can.
Trench Crusade® Compatible
Bukavac
The story emerges through recovered documents: a Historiator piecing together lost events, Vila's field reports from the front lines, and a renegade Surgeon's accounts of what came after. Your warbands will grow and change through the campaign. Each mission uncovers deeper truths about the corruption spreading beneath the region.
Bring your own Trench Crusade® warbands. The campaign provides enemy units and scenarios built for cooperative, tactical play.
Stretch Goal: A fully playtested Bloodvine faction—bring the enemy to your table.
An unknowable force has begun to stir beneath the Balkans. Like a disease, it spreads through the blood-soaked earth. Like a miracle, its touch bestows blessings to both the living and dead. The desperate embrace its power – uncaring for a price none can yet quantify.
Thus the Bloodvine spreads.
Through recovered field reports and personal accounts, dare to delve further into the nature of this phenomenon alongside the warbands you command.
Follow "The Historiator", "Vila", and the "Renegade Surgeon" as they traverse the campaign's buried horrors. Your warbands encounter linked scenarios where victories and losses matter. Gain experience, excavate ancient secrets, and discover if faith and gunpowder can hold back what stirs beneath – or the ones who dare to wield it.
Exalted Aegis and Vinepriest proxy models used for playtesting
Linked scenarios designed for two-player cooperative play using your Trench Crusade® warbands.
Warband development mechanics and cooperative rules including shared objectives and combined tactics.
3D printable models for campaign enemies—Vinebound horrors, corrupted militia, and worse.
Story material told through character perspectives woven throughout the campaign.
Chorister and Vinepriest proxy models in combat through a chapel window
Lead Game Designer
Rules design, mission scenarios, and balance. Responsible for mechanical systems and cooperative gameplay.
Lead Writer
Narrative content, character voices, and campaign text. New Zealand-based with extensive worldbuilding experience.
Visual Director
Character design, STL sculpting, and campaign artwork. Brings the visual horrors of Bloodvine Crusade to life.
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Join the Bloodvine Crusade Discord at https://discord.gg/xmPeCgxu6U for playtest material, development updates, and community discussion. Register your email to stay up to date on the Kickstarter launch and receive exclusive previews.
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